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Found 3 results

  1. Stable .62 patches

    Stable Update 0.62.140525 An update has been pushed to Stable branch. Patchnotes: fixed some server crashes reproducible by players fix for client crash upon disconnect trackIR sluggish response should now be improved fixed ghillie visual (We made some changes to colours of Chernarus couple of updates ago, and the ghillie suit was in need of some colour tweaks as well.) fixed some client side crashing changes to wind samples
  2. DesolationREDUX: Alpha v 0.1.20170709119 Important for server owners: You will need to wipe your existing DB in order to make this patch work. Sorry players, but this needs to happen to fix buildings. We do not expect this to happen again for quite a long time. Client -Added: M110, SVD, cz550, cz750, mp5, ak74, mk12 spr, Scar-L, Scar-H, AKM -Added: PSO-01, PSO-03, Kobra (Red), Kobra (Green) -Added: Weapon effects EH function -Added: Assault pack -Added: New campfire and campfire w/ cooking pot. -Tweaked: Lee-Enfeild, added bolt action and adjusted ammunition -Tweaked: All DSR Buildings -Tweaked: Makarov texture -Tweaked: M16 fire mode. Replaced Full Auto with Burst. Server -Added: Interupt for Autorun -Added: Basic moon phase controls to time manager -Added: Littlebird Spawn Positions (A2 Terrains only) -Added: High precision arrays for up/dir/pos -Added: Loading objects now use high precision if available -Added: Update requests for buildings now only submitted if needed -Added: Fatal error logging and reporting -Added: Lib folder to hold functions library for plugin creators -Added: New spawning system for zombies -Added: attachToHand function to library -Added: New melee weapons and centralized the melee code to core-Added: Ability to select spawnType for different spawn zones -Added: Auto detection to check if spawn zone types are configured and use default if not -Fixed: Escape key being blocked bug -Fixed: Objects deleted in game now registered as killed in DB -Fixed: Spawn bug -Tweaked: Helicrash smoke now has no max render distance -Tweaked: "Server will be shutting down" to "Server will be restarting" because it confused people -Tweaked: Moved core plugin manager functions into a core folder -Tweaked: Cfg values and network synced faces -Tweaked: desolation.cfg loot, added new weapons, removed apex weapons, added fuel canisters
  3. Players,Before we delve into the patch notes for our second monthly patch, I first want to thank everyone for their amazing generosity at our Charity Invitational a few weeks ago. With the help of 128 fantastic streamers from Europe and North America and the amazing twitch community, we raised a total of $223,357.00 for Gamers Outreach! Thank you all once again for helping the kids in a truly tremendous fashion! GG WPNext, another quick word about server performance. I have seen a lot of speculation about the cause of the lag some of you experience. One of the more popular theories is that we run our games on potato quality servers. I would like to put this theory to bed by telling you our servers run on the highest possible spec machines that AWS offer. We are currently in the middle of profiling the servers to attempt to track down the cause of the lag, but as I have said before, this will take us time to complete, so I ask for your patience while we work to improve server performance for all players. While next monthly update will be focused on improving server performance, the optimisation process won't stop there, and we will continue to improve performance of the servers all the way through Early Access. Now onto what we have changed, fixed and added in this, our second monthly update!We will first roll this patch out to the Test Server tomorrow, Wednesday. No ETA for when this will happen yet, so stay tuned to our Twitter for updates!This patch will be deployed to the Stable Servers on Thursday, May 25, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.Early Access - Month 2 - Patch NotesKnown Issues Localization of 'VSS' and 'Vector' for few country is not applied properly There is an issue that occasionally causes a white line to be shown when the player is on the airplane There is an issue with PhysX which causes the motorbike to move in non-natural fashion after hitting the terrain when upside down Anti-Cheat You will no longer be able to remove shadows by revising the .ini file Client Performance Improved CPU usage for world level streaming Improved rendering performance of fences Improved rendering performance of grass Improved rendering performance for weapons and attachments seen at distance Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance Improved character animation performance Improved effect performance Improved the performance of team-mate name plate, map and mini-map in teamplay Content Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in carepackages & as a very rare loot spawn Added Motorbike Gameplay Reduced the moving speed of the two final play zones for better engagement during the endgame Made a balance pass on certain weapons: Vector Reduced bullet damage slightly Increased deviation gain per shot S1897/S686/S12K Reduced pellet damage slightly AKM Increased bullet damage slightly Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death. Action & Gunplay Now players can put stock attachments on following weapons: SKS : Sniper rifle cheek pad Vector : Tactical stock (for M416) Adjusted the color of the aiming point for the basic crossbow scope. Added new scope rendering method (parallax free) allowing for greater aiming precision https://twitter.com/PUBATTLEGROUNDS/status/866621003350265857 Improved ADS view Modified recoil for following weapons: AKM, SCAR, M16, M416 Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade Decreased the time to ADS when using the 2X scope Vehicle Added punctured wheel effect and sound Added burnt markings to vehicles after being destroyed Added the motorbike number plate image When a vehicle explodes, the fences near the vehicle will now also be destroyed World Added new vegetation to the lobby UI Players can press ‘delete’ to remove their marker placed on the world map Adjusted the transparency of mini-map grid and coordinates text to make the map more visible Added a dotted line towards the next play zone on the mini-map Modified the icon design of the First Aid Kit Added Thai language in language options Added new key bindings for hold breath, motorbike air control and switch to previous weapon Sound Improved the sound of Motorbike Added sound for door destruction effect Bugfixes Fixed a bug that caused vehicles to be spawned in garages consistantly. Vehicles should be spawned at a higher rate in garages, but not at 100% Fixed an issue that disabled bullet tracing for SKS Fixed a bug that caused the game client to crash when a flashbang goes off Partially fixed bug that caused a character to get stuck in terrain, buildings or objects Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles Partially fixed a bug that caused items to be unlootable Fixed a bug that caused carepackages to shake when falling Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby Fixed a bug that caused a player icon to be doubled up on the minimap. Fixed a bug that caused the same color for two teammate icons Fixed a bug that caused the final play zone to be created over water Fixed a bug that sporadically muted the rain sound Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate Fixed a bug that caused a character experience the damage effect at random Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected Fixed a bug that caused the sound volume of UMP with silencer to be too low Fixed a bug that caused throwable items not to drop when switching to other weapons Fixed a bug that caused the trace effect to not disappear after using throwable weapons Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture. Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle Added a character animation for when dragging an item into the inventory See you in-game,PLAYERUNKNOWN
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