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JMan

Patch Notes

27 posts in this topic

PATCH 31.01.2017

1 FEBRUARY - COMMUNITY MANAGER (ANDY B)

A new patch has been released!


Please be sure to restart your clients and Community Servers to make sure they are up-to-date!

Changelog:

  • Fixed an issue that was causing disconnects when joining servers in certain cases
  • Fix for Steam Connect; you should now be able to join a server when the client is running from the Steam server list (not just the clients)
  • Voice chat has been disabled during character creation
  • Loot bags will now despawn correctly
  • Fixed an issue that could sometimes lead to server stalls
  • Servers are now sorted by number of players on server


Round 2:

  • The server selection menu should now be fixed, showing you all servers and without delay
  • Fists, Repair Hammer, and low level weapons can no longer damage buildings
  • Issues with people dying from hunger after respawn should be fixed

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PATCH 02.02.2017
 

We've released a new patch


Please restart your clients and Community Servers to make sure they receive the latest update to the game.

Changelog:

  • Removed network congestion from big buildings, reducing lag
  • Disabled random NPC taunts during combat
  • Fixed an issue with some players getting stuck after character creation
  • Fixed a bug where loading screens disappear (showing main menu or the world)
  • Fixed incorrect settings on port values for servers, making it less likely you will be disconnected when entering a new server
  • Added a “Show full servers” checkbox to the server window
  • Introduced a possible fix for building pieces not loading properly
  • Graphics driver check on startup, encouraging you to update if needed
  • Several other minor tweaks and improvements
  • Fixed thralls resetting on server restart. The issue occured if people picked up then placed their thralls again. They weren't being saved.

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PATCH 02.02.2017a

Community Announcements - Community Manager (Andy B)

A new patch has been released!


Please restart your clients and Community Servers to make sure they receive the latest update to the game.

Changelog:

  • You will now be able to click through on screen popup messages
  • It will no longer be possible to destroy Sandstone buildings with Stone or Iron Weapons. Steel weapons will still be able to destroy them.
  • It will no longer be possible to destroy Stonebrick buildings with Iron or steel weapons. It will require explosives to destroy them
  • Weapons found in chests will not be able to hurt Sandstone buildings.
  • Projectiles (Arrows) will no longer do damage to buildings of any type.
  • We have added a “Player List” GUI to the admin panel. Admins will be able to use this to get a list of all the players currently connected to their server. From this list they will be able to ban unwelcome players from their server.

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PATCH 02.04.2017

4 FEBRUARY - COMMUNITY MANAGER (JENS ERIK)

A new patch has been released!


Please restart your clients and Community Servers to make sure they receive the latest update to the game.

Changelog:

  • Optimized network traffic which should help with performance
  • Server crash fix
  • Server hang fix
  • Made saving and loading of game state more robust
  • Added additional troubleshooting information to the server logs
  • Sacrificed a chicken on the Altar of Set

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PATCH 05.02.2017

6 FEBRUARY - COMMUNITY MANAGER (ANDY B)

Attention, exiles! A new patch has been released!


Please be sure to restart your clients and Community Servers to make sure they are up-to-date!

Changelog:
 

  • Network usage optimizations
  • Server Performance optimizations
  • Server memory usage optimizations
  • Upgraded from sqlite 3.9.2 to 3.16.2
  • Players with high strength should now be able to knock out NPCs with the truncheon instead of killing them.
  • The Cutlass and Falcata should not be able to damage T1 buildings anymore.
  • Players should now be able to join password protected games from Steam Server List.
  • Fixed steam://connect/ip handling - Steam connect works now so that sites such as www.topconanservers.com should work properly now.
  • Fixed an issue in the Land Claim system that could allow players to build too close to other players. This may result in some lost building pieces if they overlap into land that had already been claimed by another player.
  • We have had some issues with the game state getting corrupt on servers in certain cases. We have made the interactions with the game database more robust, and added regular checks for its integrity during runtime. We have also fixed some cases where this would happen, but are still investigating if there are other potential occurrences.
  • As counter measures to the system, and since already corrupted databases will not be automatically recoverable we have implemented a recovery system:
  • On server startup, if the game encounters a corrupted Database it will attempt to recover to the last database backup that is not corrupted. This will make the status of the game be reverted to a previous working world state, which may result in loss of progression. To help with this, the game will now creating database backups much more often.


These are temporary measures while we keep working to eliminate the database corruption altogether.
Thanks for your patience while we work through this, and a special thanks to all of you who have been actively helping us diagnose and debug these issues.

-The Conan Exiles Team

P.S: We apologize for the confusion earlier today; we ran into a last-minute issue with this patch and had to hold off until the issue was fixed. Thanks again, everybody!

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Server updated

PATCH 06.02.2017

7 FEBRUARY - COMMUNITY MANAGER (ANDY B)

A new patch has been released!


Please restart your clients and Community Servers to make sure they receive the latest update to the game.

Changelog:

  • Fix for placeables disappearing on server restart
  • Fix for connecting to servers from the Steam server list

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Conan Servers Updated

PATCH 07.02.2017

7 FEBRUARY - COMMUNITY MANAGER (JENS ERIK)

A new patch has been released!


Please restart your clients and Community Servers to make sure they receive the latest update to the game.
 

  • - Fixed potential server crash with chat system.
  • - Fixed a server crash that could occur when "actors" left the world.
  • - Postpone steam connection until the map is loaded (should help servers timing out)
  • - Physx will now run on multiple threads on the server which should improve performance.
  • - Thralls will now attack other human NPCs.
  • - Thralls now change ownership on joining guilds.
  • - Fixed exploit that could occur when players crafted foundations.
  • - When joining a server that server will also be favorited automatically.


PS: We are still working on removing the crafting station bug.

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Conan Server Updated

Patch 08.02.2017

9 FEBRUARY - COMMUNITY MANAGER (JENS ERIK)

A new patch has been released!


Please restart your games and servers to make sure they receive the latest update to the game.

  • Steam Connect and passwords should be working properly again. Which should help with services such as www.topconanservers.com
  • You will now be able to change filters on the server browser while the list is refreshing
  • The crafting bug involving duped phantom items should now be fixed (Praise Crom!)
  • Thralls will no longer attack unconscious NPCs 
  • After a few turns on the wheel of pain the server browser has promised to stop brutalizing network adaptors.

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Patch 09.02.2017

10 FEBRUARY - COMMUNITY MANAGER (JENS ERIK)

A new patch has been released!


Once your server has been updated, please restart your game and make sure it gets the latest update.

  • Servers should no longer crash when joining/leaving guilds with thralls


PS: We are still working on the Disappearing Altars issues.

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PATCH 10.02.2017

11 FEBRUARY - COMMUNITY MANAGER (ANDY B)

A new patch has been released!


Once your server has been updated, please restart your game and make sure it gets the latest update.

  • Added ability to directly connect to a server by entering its IP and port. This may be done from a new button on the bottom-left of the ingame server browser.


This is intended to circumvent the issue with connecting to LAN servers.

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Server updated...

PATCH 10.02.2017a

11 FEBRUARY - COMMUNITY MANAGER (ANDY B)

A new patch has been released!


Once your server has been updated, please restart your game and make sure it gets the latest update.

Changelog:

  • Performed optimizations to help reduce server lag.
  • Fixed certain cases where altars would disappear after a server restart. If you still encounter this issue, please let us know!
  • Fixed connecting to dedicated servers when a LAN server is running on the network.
  • The ghostly warrior to the southwest of the Exiled Lands has passed on to the next realm.

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A new patch has been released!


Please restart your game to make sure you have the latest version!

Changelog:

Performance and Tech fixes

  • Fixes to loading screens

  • Server performance fixes

  • NPCs should be less jittery when rotating

  • Fix for connecting to servers via the Steam server browser and when using Steamconnect

  • Buildings should now load in much faster

  • Placeables placed on foundations and ceiling tiles are now saved correctly

  • Several improvements to how rocks behave when they are harvested

 

General Bug Fixes and Improvements

  • Small Placeables no longer claim land

  • NPC camps now have their own land claim zone to prevent people from building so close to them that they stop spawning NPCs

  • You should no longer get phantom duplicates in the wheel of pain

  • T2 Altars should no longer disappear after a server crash

  • Surrender should no longer break early when using fists

  • Removed invisible collision that was blocking a certain chest in the world

  • Arrows no longer shoot in “Random crazy directions”

  • Ranged weapons should now always fire correctly

  • Rhinos should no longer try to walk through players

  • Palisades now correctly deal damage on contact

  • Palisades should now be easier to place

  • Fixed a case where players were able to destroy rocks with their fists. Sorry, but this privilege is reserved only for Conan himself.

  • Fixed an issue where interactable objects would spam “Press E to interact” on the GUI

  • Added a directional arrow to many Placeables to help players orient them correctly

  • The Offering of Mitra recipe now correctly requires 1 human heart and 1 unblemished meat

  • Fixed an issue with stair placement detection

  • Gongs and Horns are now audible over greater distances

  • Added new emotes that can be learned by tracking down Story NPCs and getting them to teach you

 

Balance and Gameplay Fixes

  • Some skill requirements have been simplified or removed. For example, it is now possible to learn Journeyman Craftsman as soon as you hit level 10. Due to the impact of this change all players have gotten a free skill respec.

  • Ansel now respects collision, preventing people from moving through walls and other structures

  • Non Admins are restricted to 2 meters of movement when using Ansel

  • Balance pass on Bows:

    • Simple Bow range has been increased

    • Hyrkanian Bow range has been dramatically increased

    • Crossbow range has been reduced but they now shoot much faster

  • We have done an overhaul on what monsters can damage which tier of buildings. If you haven’t upgraded from sandstone you might want to think about doing that.

  • Increased crafting XP across the board with greater increases for crafting more complex (higher tier) items

  • Inverted Wooden Roof Wedge and Stonebrick Frame now require Journeyman Craftsman instead of Master Craftsman

  • Black rocks in the starting desert are now harvestable

  • Higher grade tools now yields greater amounts of secondary resources (Bark/branches)

  • Resetting your Knowledge Points no longer causes you to lose your selected religion

  • Removed Corruption sources from starting area caves

  • Removed the Regen component from Purified Meat. This perk is reserved to Mitra's Ambrosia and Healing Potions. Purified Meat is still an extremely good food source

  • Player corpses can only be harvested for religious purposes once every 30 minutes

  • Balance pass on the amount of materials requires for basic chemistry potions

  • Armor drops removed from chests

  • Emus now give less XP

 

Visual Improvements

  • The Dogs of the Desert finally got their uniform shipment and are now donning their new outfits

  • Visual adjustment to the Medium Tasset to reduce clipping issues

  • Visual adjustments to the Setite Choker and Shendyt to reduce clipping issues

  • Updated Cutlass and Falcata icons

  • Visual flair added to several hairstyles

  • Visual improvements to female heads

 

Known Issues

We are currently aware of the following inventory issues with this patch, all of which may be temporarily solved by relogging:

  • Looting several bags with "Loot All" causes items to disappear

  • Dropping multiple items into a bag causes items to be invisible

  • Dismantling crafting stations with items in them will sometimes not drop a loot bag. Other times, a small lootbag will drop, which grows in size once players interact with it


We'll work to get the above known issues fixed tomorrow.

We are investigating an issue where waterskins cannot be filled at a nearby river. Waterskins may still be filled from a well.

We are aware of an issue where foundations and placeables do not have a visible preview when in single player/local mode. Dedicated multiplayer servers do not experience this issue.

We are also aware of the existence of issues with explosive jars and jump "boosting". We'll work to get these fixed this week. Thank you!



-The Conan Exiles team


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Conan Server updated

PATCH 17.2.2017

Community Announcements - Community Manager (Andy B)

A new patch has been released!

Please restart your game to make sure you have the latest version!
 

NOTICE:

  • Due to an issue, all server admins are recommended to change their server's administrator password as soon as their servers are updated to the latest version.



Changelog:
 

Performance and Tech Fixes:

  • The game should now start more quickly

 

General Bug Fixes and Improvements

  • Explosive jars should no longer be stackable on top of each other
  • The building placement previews are visible once again in Local play
  • Character Rubberbanding has been reduced
  • Placeables should no longer lose items stored inside them
  • Console command 'Walk' can now only be used by admins in order to fix an exploit
  • The 'History' filter is back and should now function as intended
  • Dropping multiple items from inventory should no longer turn them invisible
  • Using "Loot All" option on corpses and loot bags should now work correctly

 

Balance and Gameplay Fixes

  • Waterskins can once again be refilled from the river
  • Inverted Wooden Roof Wedge and Stonebrick Frame now require Journeyman Craftsman instead of Master Craftsman
  • Hyenas and spiders are now less dangerous
  • Fast attacks with Two-handed hammers have been temporarily disabled
  • Caves near the starting area no longer cause Corruption
  • The gods of Exiles now prevent you from harvesting the same player corpse for 30 minutes. Attempting to do so will show a "Rigor Mortis" message

 

Mods

  • If you activate a mod that requires a restart then the game will inform you
  • Renamed DevKit button to "Conan Exiles Dev Kit"
  • Fixed Crash when opening the shortcut bar in DevKit
  • Fixed possible issue with server admin passwords. All server admins should change their admin passwords as quickly as possible following this patch.
  • Fixed broken mods loading after last patch
  •  

Known Issues

  • We are aware of some issues with Explosive Jars. We expect to have fixes for these next week.
  • We are also aware of the existence of issues with related to jump "boosting" or jump-crouching. We have a fix and expect to roll it out soon.
  • We are aware that players may occasionally be sent to the Main Menu while loading and can interact with the menu. We are working on a fix.


Thank you!

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PATCH 21.2.2017

21 FEBRUARY - COMMUNITY MANAGER (JENS ERIK)

Patch 21.02.2017


A new patch has been released!

Please restart your game to make sure you have the latest version!

Changelog:
 

Performance and Tech Fixes:

  • Fixed long load times into main menu after PC restart
  • Rolled out a fix for players occasionally being sent to main menu while loading
  • Made database serialization more robust

Asian region servers are being brought up right now. These servers will have 2x XP and 2x Harvesting for 1 week [excluding Blitz PvP servers]. These servers are physically located outside of Asia. We are still waiting for new server hardware to arrive in Asia. Once the hardware has arrived we will move the game databases onto the servers located in Asia.

General Bug Fixes and Improvements:

  • Spider projectiles have the correct size again
  • Voice chat now uses Steam peer-to-peer. This should fix cases where voice chat did not work in addition to improving server performance
  • Voice chat should have less latency and clicks. Please give us feedback about how the new voice chat works and suggest improvements.

Middle-Eastern countries have been moved out of the game`s Asian region
 

Known issues:

We are currently aware of the following issues in Conan Exiles:

  • Explosive Jars exploits. We expect to roll out a fix for these very soon.
  • Stacks of items will in certain situations have their size set to 1. We are working on a fix.
  • Bows occasionally won't fire or consuming ammunition. We are working on a fix.
  • We are aware that archers and archer thralls overshoot their targets and are harmless unless at point blank range. We are working on a fix.


-The Conan Exiles team

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PATCH 23.02.2017

24 FEBRUARY - COMMUNITY MANAGER (ANDY B)

A new patch has been released, and it's a big one! Please restart your games and make sure your community servers are updated.
 

TL;DR (Patch Highlights)

  • Known Issue: Yellow Lotus Potions sometimes have no effect. This will be fixed as quickly as possible, and in the meantime we recommend not using them.
  • EXPLOIT FIX: Players can no longer use building previews to move themselves around
  • This specifically addresses issues with Explosive Jar and Well placement previews
  • EXPLOIT FIX: Players can no longer use chairs to travel great distances
  • EXPLOIT FIX: The crouch/jump "boost" should now be fixed
  • Please get in touch with us if you discover additional instances where jump "boosting" is possible. We understand the impact these issues had on raiding and general basebuilding on PvP servers, and want to make sure this issue is completely eliminated.
  • EXPLOIT FIX: You can no longer dismantle Explosive Jars that have already exploded
  • EXPLOIT FIX: Players now respawn immediately upon dying, skipping the death camera
  • This is a temporary measure to prevent players from retaining their gear after dying. A more complete solution will be added in the future.
  • EXPLOIT FIX: Players can no longer walk through walls which have not loaded in yet
  • Fixes for certain server crashes
  • Bows should now fire consistently on dedicated servers
  • Bows should now always consume ammunition
  • NPC archers and Thrall archers can now properly aim
  • Bows should no longer shoot in crazy directions
  • Fixed an issue where thralls would not properly load on server restart
  • Knives are now efficient for harvesting Hide or Thick Hide
  • Made more monsters able to damage structures. Some can even damage T3 buildings!
  • You can now loot corpses under water

 

Performance and Tech Fixes:

  • Fixes for certain server crashes
  • Reduced log spam on dedicated servers
  • Optimized animation blueprints to improve server performance
  • Made several console commands require admin
  • Fixed an issue where thralls would not properly load on server restart

 

General Bug Fixes and Improvements:

  • You can now loot corpses under water
  • You can no longer dismantle Explosive Jars that have already exploded
  • Arrow projectiles are now more visible
  • Players can no longer use chairs to travel great distances
  • Players can no longer walk through walls which have not loaded in yet
  • Players can no longer use building previews to move themselves around
  • Bows should now fire more consistently on dedicated servers
  • Archers across the Exiled Lands have laid off the booze and can now properly aim again
  • Knives are now efficient for harvesting Hide or Thick Hide
  • Placeables now correctly respect the "No Ownership" server setting
  • Drinking from a well now quenches thirst. The future is now.
  • Updated collision for banners and carpets
  • Player now respawns at last bed/bedroll they interacted with
  • Fixed an issue where a test NPCs could be spawned
  • Bows should no longer shoot in crazy directions
  • Fixed an issue with stacksize for items in containers

 

Balance and Gameplay Fixes:

  • Heads are no longer returned when dismantling trophies.
  • Fixed collision on relic rocks in starting area
  • It is no longer possible to build on the shrine west of the river to prevent NPCs from spawning
  • Players can drink while underwater again
  • Players now respawn immediately upon dying, skipping the death camera.
  • This is a temporary change in order to prevent players from retaining gear after death, and a permanent solution will be implemented in the future.
  • Added a short delay before you can harvest a corpse to reduce the chance of accidentally hitting the corpse with a non-optimal tool
  • Players now unequip their weapons when logging in. This fixes a problem with animation states.
  • Bows should now always consume ammunition
  • Fixed a collision issue with the giant spider and rebalanced its attacks
  • Fixed an issue with explosive jars causing camera jitter when colliding with the player in build mode
  • Players can no longer stack placeables
  • Players can no longer abort attacks to increase attack speed
  • Made more monsters able to damage structures. Some can even damage T3 buildings!
  • Bedrolls and beds can only be bound to one character at a time
  • Make beds only have one owner, and show the owner in GUI. If you respawn, the bedroll is prioritized over the bed, so bedrolls can be used for expeditions. Please give us feedback on this change.
  • Players can no longer break the surrender emote by entering combat unarmed
  • Monsters have received unique attacks and can now knock you back
  • The pickaxe now suffers no harvesting penalties and give full resources from trees and rocks
  • You can no longer build in invalid locations if you enter building mode without moving the mouse

 

Visual Improvements:

  • Gazelle now ragdoll properly after death
  • Elephants now ragdoll properly after death
  • Player turn rates and walk rates have been tweaked to fix animation problems
  • Added new equip animations for the fiber rope in 1st and 3rd person
  • Add social animations for the Hyena and Crocodile when they are stationary
  • Various tweaks to armors
  • Various tweaks to the male and female bodies
  • Various tweaks to the male and female heads and hair
  • The Relic Hunters now equip Relic Hunter armor pieces

 

Text and Localization:

  • Added new translations for dialogues, items and user interface
  • Added subtitles to several voice-overs

 

Mods:

  • Fixed an issue where server login would fail if you had too many mods installed

 

Known Issues:

  • We are aware that crossbows still fire inconsistently. We are working on a fix
  • Shrines are currently not able to be placed in singleplayer mode. We are aware of this and will fix that as quickly as possible.
  • Yellow Lotus Potions sometimes have no effect. This will be fixed as quickly as possible, and in the meantime we recommend not using them.
  • Some item names and descriptions are not translated across all languages. Localization is still a work-in-progress and will be fixed soon.
  • Water Wells and Statues of Refreshment cause interference with building placeables nearby. This will be investigated as quickly as possible!

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PATCH 02.03.2017

3 MARCH - COMMUNITY MANAGER (ANDY B)

A new patch is out! Please restart your games and update your servers to make sure you're on the latest version.

Changelog:
 

NOTE:

Graphical materials and textures were re-calculated in this build, which will result in a large download size (~14gb). We apologize for the inconvenience.
 

TL;DR (Patch Highlights)

EXPLOIT FIX: You can no longer jump on top of exploding jars -not without consequences that is...

EXPLOIT FIX: You can no longer repeatedly harvest your own body

EXPLOIT TEMPFIX: Temporarily disabled the pike alternate attack while we fix the exploit

Item names and item descriptions localizations are fixed

Servers should now startup faster

Asian servers are now running on hardware located in Asia. The game databases have been transferred over so the only change should be

improved latency / lower ping for Asian players

Added region-specific button for renting game servers from our preferred partner G-portal for Europe, Russia and Asia

 

Server Settings:

  • Added ability to restrict PvP time on a server
  • Added ability to set start time, end time and specific days for when PvP is enabled on a server
  • Added ability to restrict when players may damage buildings owned by other players
  • Added ability to set start time, end time and specific days for when players may damage the buildings owned by other players
  • Added ability to restrict avatar summoning on a server
  • Added ability to set start time, end time and specific days for when avatars can be summoned
  • Added ability to modify damage caused by NPCs
  • Added ability to modify damage caused by players

 

Server Browser:

  • Last played server is sorted to the top of the serverlist
  • Favorite servers are now marked with a star in front to more easily distinguish them
  • Official servers are sorted to the top when using the "internet" filter
  • Playercount now sorts by current players first and max players second
  • Added region-specific button for renting game servers from our preferred partner G-portal for Europe, Russia and Asia
  • Show Invalid Servers should no longer get situations where it hides valid servers
  • Valid servers can no longer be shown incorrectly as invalid

 

Performance and Tech Fixes:

  • Servers should now startup faster
  • Game client memory optimizations
  • Fixed crashes related to server startup
  • Possible fix for an issue with server startup that could result in server wipes. Please let us know if this issue persists!

 

General Bug Fixes and Improvements:

  • You can now partially repair buildings if you don't have all the different ingredient types 
  • Placeables can now auto-align with the ground if you press the middle-mouse button. This will be rebindable in the next patch (see Known Issues)
  • It should now be possible to destroy Mitra and Set altars again
  • Add stronger hit confirm to arrow hits, both to object hit and to crosshair
  • Crossbows should now fire properly
  • Captured Thralls should now spawn once again
  • Relic rocks in starting desert now have collision
  • Added item icons to the ingame cheat menu as well as highlighting on the currently selected item

 

Balance and Gameplay Fixes:

  • EXPLOIT FIX: You can no longer jump on top of exploding jars -not without consequences that is...
  • Fixed more issues where accessing underwater corpses was not possible
  • Fixed some issues with Explosive Jar damage to buildings. Some pieces would block damage weirdly, and you could have the wrong pieces taking damage or being destroyed.
  • Wells should no longer block building around them
  • EXPLOIT FIX: You can no longer repeatedly harvest your own body
  • EXPLOIT TEMPFIX: Temporarily disabled the pike alternate attack while we fix the exploit

 

Text and Localization:

  • New Dialogues and Translations
  • Add Subtitles to all Voiced Lore objects in the game
  • Item names and item descriptions localizations are fixed

 

Visual Improvements:

  • Added two new female hairstyles
  • Added one new male hairstyle
  • Fixed various floating rocks and grass issues
  • Tweaked size of fiber bed and added a destructible mesh
  • Added missing weapon trails for certain weapons
  • Various tweaks to river volumes

 

Known Issues:

  • Newly added binds or redefined default binds from us will not be updated if a player has changed their default keybindings. They have to delete their Input.ini to get the new bindings. We're working on a fix for this issue.
  • You can get a female player characters with male voices. This is fixed in the next patch.
  • Some players are unable to build shrines in single-player mode
  • NPCs can sometimes chase players into the water.

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PATCH 14.03.2017

15 MARCH - COMMUNITY MANAGER (JENS ERIK)

A new patch is out! Please restart your games and update your servers to make sure you're on the latest version.
 

Changelog:

TL;DR (Patch Highlights)

EXPLOIT FIX: Fixed a case where you could respawn inside rocks

EXPLOIT FIX: Fixed the rock-jump exploit

Fixed a server crash related to database initialization

Server admins can now specify the amount of friendly fire (guild mates hurting guild mates)

Female characters have stopped taking testosterone and should now sound like females

Fixed bonfire cook thralls becoming invisible after server restart

It is no longer possible to walk on the water in the northern rivers

You can now place religion structures in local play

Fixed player bodies not being lootable under water

Shields should last longer in combat

 

Performance and Tech Fixes:

  • Optimized server memory usage for pathfinding data
  • Game client now uses less memory for the GUI
  • Fixed a server crash related to database initialization


Server Settings:

  • Added ability for server admin to broadcast messages to players on the server
  • Added ability for server admin to teleport to a specific player
  • Added ability for server admin to set a Message of the Day
  • Server admins can now specify the amount of friendly fire (guild mates hurting guild mates)
  • Server admins can now modify the durability of items on their server
  • Added a server setting to modify player damage
  • Admins can now use certain commands which are deactivated on the server (remove buildings on PvE server etc)
  • Added a new serer setting for BuildingDamageMultiplier
  • Fixed some cheat commands not requiring admin
  • ServerSettings window now shows local time on server

 

Server browser:

  • Made gui functionality and filter for servers where VAC is disabled
  • Various usability improvements to the server browser
  • Various fixes to how server settings are set on server and read on client.
  • This should fix the server settings showing wrong on server list.

 

General Bug Fixes and Improvements:

  • Chat window should now scroll properly
  • Newly added keybindings or redefined keybindings should now update and save correctly
  • Sloped roof should now be easier to place out when building
  • Fixed a case where logging out with fists equipped would break the character and require a game restart. 
  • Weapon armor penetration value can now be seen on the inventory screen
  • Armor knockback resistance value can now be seen on the inventory screen
  • Fixed a case of thralls not having the correct visuals
  • Female characters have stopped taking testosterone and should now sound like females
  • Fixed thralls having collision when attempting to place them out
  • Fixed a case of mass-squint eye sickness on male NPCs
  • Chipping rocks on dedicate servers should now look visually correct
  • Thralls can no longer be reclaimed when dying
  • Black rocks in starting desert area now have correct collision
  • Added knockbacks to Elephants
  • Added knockback to Ostrich
  • Added knockback for Dragons
  • Projectile hits should now correctly trigger when colliding with the ground
  • Dust button should set time of day correctly in the Admin Panel
  • NPCs can no longer walk into water when stepping back from player
  • Added knockback anims and montages for dragon
  • Floating npc at start with Bat Demon
  • Fixed bonfire cook thralls becoming invisible after server restart

 

Balance and Gameplay fixes:

  • T2 and T3 fence foundations now properly respect collision rules
  • It is no longer possible to walk on the water in the northern rivers
  • You can now place religion structures in local play
  • Added stronger hit confirm to arrow hits, both to object hit and to crosshair
  • Crossbows should now fire consistently
  • Characters will no longer become unplayable and require a restart if knocked back during the Surrender emote
  • Fixed player bodies not being lootable under water
  • Shields should last longer in combat
  • Fixed a case where javelin/spear will not throw until second attempt
  • Tweaked throwing weapon trajectories
  • Inventory items will no longer disappear when swapping the last item in a lootbag and the player inventory.
  • EXPLOIT FIX: Fixed a case where you could respawn inside rocks
  • EXPLOIT FIX: Fixed the rock-jump exploit

 

Visual Improvements:

  • Fixed various floating assets
  • Fixed problems with geometry LODs for certain assets
  • Optimized various art assets to improve performance
  • Various fixes to player armor
  • Fixed issues with stretching female hairstyles
  • Hyenas should now become visibly bloody when hurt in combat
  • Updated physics sand mask to fix visual glitches

 

Text and Localization:

  • Polish characters are now supported on the item action buttons in the inventory

 

Known Issues:

  • Changing server password requires restart to take effect

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HOTFIX 16.03.2017

Community Announcements - Community Manager (Nicole V)

A hotfix has been released. Please restart your games and update your servers.

Bugs and Fixes:

  • EXPLOIT FIX: No longer possible to duplicate inventories from player bodies
  • EXPLOIT FIX: Players can no longer extend Avatar lifetime by sacrificing themselves
  • Admins can now properly delete buildings
  • Fixed a server performance issue when generating pathfinding
  • Message of the day should now save correctly in the ServerSettings window

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Community Announcements - Community Manager (Andy B)
 
https://www.youtube.com/watch?v=8z7MdVCRksA
 
A new patch is out! Please restart your games and update your servers to make sure you're on the latest version.

Before we get to the changelog we have an announcement to make:
 
Announcing the Exploit Hunters!

We’re still in the early days of our Early Access adventure and there is a lot work left to be done before final release of Conan Exiles in Q1 2018. The feedback we receive from you, the community, is invaluable to us in making sure we improve gameplay, squish bugs, and solve issues ahead of that final release.

One of the most important things we can do to make sure Conan Exiles provides a fair and balanced playing field is making sure we eliminate exploits as early as possible.

To help us with that we will soon be introducing the Exploit Hunters program. Here we will be rewarding players who provide us with information about the most serious exploits. With your help, we will be better equipped to handle potential future exploits which can destabilize servers and avoid the need for server wipes after serious cheating by catching them early.

We will be providing more information and details on the Exploit Hunters program next week.

 
Server Wipes
  • We are wiping all buildings on official non-blitz servers due to recent exploits (private servers are unaffected by this)
  • We are wiping all inventories (player backpack, containers etc) due to recent exploits (private servers unaffected by this)
  • We are keeping player character levels (but you get a free re-spec) due to feat changes discussed in TLDR below. Please give us feedback on these changes.
  • Server admins on private servers may perform a building and inventory wipe which keeps character levels by using the ServerCleanup.bat file in the gamedb folder to clean the current game database
 
Changelog:
 
TL;DR (Patch Highlights)
  • NEW FEATURE: Ruins (decay) system! Cleans up old buildings over time. It is disabled by default on private servers and enabled by default on Official servers
  • NEW FEATURE: Dye System! Gather pigments and make all kinds of dyes in the Firebowl Cauldron to color your armor!
  • Added 8 new weapons and rebalanced all weapons so damage scales with level
  • Changed feat requirements and removed dependencies, added bonus knowledge points every 10 levels
  • Free feat respec when opening the feat GUI for the first time after this patch!
  • You can now craft the Hyena fur armor at the armorers bench if an armorer thrall is present
  • Thralls are now properly animated when working at crafting stations
  • EXPLOIT FIX: You can no longer build inside cliffs or mountains
  • EXPLOIT FIX: Buildings will never spawn outside the curse wall
  • EXPLOIT FIX: You can no longer duplicate equipped armor pieces off of unconscious player bodies
  • EXPLOIT FIX: Fixed a case where you could fall through the landscape and gain access to other parts of the map
  • EXPLOIT FIX: Thralls that have started playing death animations can no longer be picked up and reused
 
Performance and Tech Fixes
  • Game install now grouped into .pak archives. 1st time loading speed from main menu into game should be improved by a factor of 3x
  • Game database is now backed up before upgrading the database as part of patching
 
Server Settings
  • Added a serversetting to modify how quickly thralls get converted (thrall crafting time multiplier)
  • Added a serversetting so all containers can be interacted with irrespective of ownership (containers ignore all ownership)
  • Added serversetting to modify NPC health also affects Thralls (NPC damage taken multiplier)
  • Added serversetting to modify the rate at which machines consume fuel (fuel burn time multiplier)
  • Added serversetting PlayerDamageTakenMultiplier
 
Text and Localization
  • Language choice should now save correctly
  • Added various localized text throughout the game
 
General Bug Fixes and Improvements
  • EXPLOIT FIX: You can no longer build inside cliffs or mountains
  • EXPLOIT FIX: Buildings will never spawn outside the curse wall
  • EXPLOIT FIX: You can no longer duplicate equipped armor pieces off of unconscious player bodies
  • EXPLOIT FIX: Fixed a case where you could fall through the landscape and gain access to other parts of the map
  • EXPLOIT FIX: Thralls that have started playing death animations can no longer be picked up and reused
  • Fixed a case where some buildings and placeables showed incorrect amount of hitpoints when using the repair hammer on them
  • Server Message of the Day now displayed when a player logs on the server
  • The control tab will no longer revert to default values when clicking on other tabs
  • Unconverted thralls can no longer be put in the hotbar
  • Improved usability of the "exit to main menu" button
  • Crafting stations with artisan thralls now correctly confer crafting speed bonuses to the 2nd item in a crafting queue
  • Replaced the arrow on placeables like chairs and chests with a new visual arrow
  • Keybindings now have a "clear" button
  • Players no longer appear to be wearing armor after being looted while offline
  • When you have a bound thrall, other NPCs no longer show up with the same name as the thrall
  • Large NPCs now push the player away when rotating
  • Clan members should no longer have their armor damaged if FriendlyFireDamageMultiplier is set to 0.0
  • Player no longer becomes stuck if sitting in a throne before/during server restart
  • Players no longer see the Crippling Poison counter when nearby Thralls are attacked by spiders
  • Encumbrance now properly calculates stamina cost to perform certain actions
  • Trophy heads can be placed on walls
  • Bracketed Torch now has a flame when placed out
  • Added 8 new weapons and rebalanced all weapons so damage scales with level
 
Balance and Gameplay Fixes
  • Equip animation no longer overrides knockdown
  • You can now craft the Hyena fur armor at the armorers bench if an armorer thrall is present
  • Hyena fur armor requires Bone.
  • When last clan member leaves a clan, they take ownership of all clan buildings
  • Clan officers can no longer kick other officers. You can only kick players below you in rank from the clan
  • Harvesting cactus with bare hands now gives plant fiber and cochineal
  • Changed feat requirements and removed dependencies, added bonus knowledge points every 10 levels
  • Free feat respec when opening the feat GUI first time after this patch!
 
Visual Improvements
  • Players now see name tags of clan members in green text
  • Cleaned up and aligned the settings GUI
  • Thralls are now properly animated when working at crafting stations
  • Name tags stay longer onscreen and have become easier to read
 
Known issues
  • We are aware that some NPCs do not respawn correctly if players build too close. This will be fixed in the next patch.
  • We are aware of a stamina usage exploit. The fix will be rolled out with the next patch
  • Due to packaging the install files into .pak archives there is a 15-20 min wait once the client is downloaded before you can launch the game as the files unpack. This will only be the case for this patch.
  • When removing buildings that have become abandoned, in rare cases it is not possible to build on the same spot. If you leave and rejoin the server it should be possible to build again.
  • On local play if you use dyes on an equipped armor piece you must re-equip it before the color change becomes visible

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Community Announcements - Community Manager (Andy B)
 
A hotfix has been released.

This patch will resolve issues causing server crashes, particularly for server providers and hosts running multiple clients on the same hardware. We sincerely apologize for the inconvenience that may have been caused by the error from Update 22.
 
Community Announcements - Community Manager (Nicole V)
 
A hotfix has been released! Please restart your games and update your servers.
 
  • EXPLOIT FIX: Corpse looting now works as intended
  • Thralls no longer play sounds when invisible.
  • Reduced range of blacksmith sound effect.
  • Some performance improvements when placing buildings within cliffs
  • Fixed a problem with buildings not being placeable in water volumes
 
Known Issue
  • Placing buildings inside cliffs still cause performance issues in some scenarios. We are working on further optimizations.
 
Community Announcements - Community Manager (Nicole V)
 
A hotfix for this issue has been released. Please restart your game to make sure you have the latest version!

Fixed issues with building piece placement including stalls

Please note this fix addressed lag issues when placing objects as well.

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Community Announcements - Community Manager (Jens Erik)
 

A new update has been released! This one come with a new dungeon, The Dregs, and several bug and exploit fixes. Please restart your games and update your servers to make sure you're on the latest version.


Click here to read more about The Dregs

 
Patch changelog:
 
TL;DR (Patch Highlights)
  • NEW CONTENT: Added a new dungeon "The Dregs"
  • Re-enabled the hammer secondary attack
  • Disabled 2H spear secondary attack
  • Further tweaks to NPC camps (especially capitals) to allow them to respawn even if players have built close by
  • Binding to a bedroll now respawns player correctly on death
  • Upgrading foundations no longer destroys placeables on them
  • Fixed a case where stackable items (arrows) in a container would disappear on server restart
  • Fixed a client crash when having a thrall in your inventory and attempting to dye an armor piece
  • EXPLOIT FIX: It is no longer possible to build floating buildings which lack the necessary stability
  • EXPLOIT FIX: Fixed a case where you could duplicate Avatars
  • EXPLOIT FIX: Fixed armor duplication on unconcious bodies
  • Imps, ostriches and other non-humanoids no longer go bonkers if you hit them with a truncheon
  • Fixed some cases of disappearing items
  • The True Names of gods will now decay within 48 hours
  • Fixed problems with the character legs during attack, crouch and gathering animations
  • If you put stackable items (arrows) in a container and restart the server stacksize should no longer be set to 1
 
New dungeon
  • NEW CONTENT
    Added "The Dregs" which is a level 10-20 group encounter, soloable at level 30+
  • Added new recipes which can be obtained from exploring the new dungeon
  • Added new armor and melee weapons recipes
  • Added new ranged ammunition recipes
  • Added new consumables recipes
  • All reptiles now drop reptile hide
  • Added several chests of different tiers to the dungeon
 
General Bug Fixes and Improvements
  • EXPLOIT FIX: Fixed a case where you could duplicate Avatars
    Fixed a client crash when having a thrall in your inventory and attempting to dye an armor piece
  • Lootbags now properly allow you to add to a stack during looting
  • Equipped items can now also show tooltips
  • Overlapping structure pieces can no longer be made to float
  • Stability now propagates correctly across pillars. Lowest pillars support higher pillar
  • Upgrading foundations no longer destroys placeables on them
  • Fixed some cases of disappearing items
  • Fixed invisible collision on Blacksmith's Benches
  • Blacksmith Benches no longer play audio if no thrall is present
  • Imps, ostriches and other non-humanoids no longer go bonkers if you hit them with a truncheon
  • Trophies and wall lanterns can be placed correctly on walls
  • Fixed a client crash if you died with a thrall in your inventory
  • It is no longer possible to summon an Avatar while in mid air
  • The True Names of gods will now decay within 48 hours
  • Binding to a bedroll now respawns player correctly on death
  • EXPLOIT FIX: Fixed armor duplication on unconcious bodies
  • If you put stackable items (arrows) in a container and restart then stacksize should no longer be set to 1
  • Explosive Jars no longer cause dmg if structural dmg is disabled
  • Yellow Lotus Potions no longer duplicate if moving out of render range
 
Balance and Gameplay Fixes
  • NPCs in camps should ignore land claim system
  • Lootbags no longer give shelter
  • Interaction System now selects objects closest to center of the screen
  • Disabled 2H spear secondary attack
  • Re-enabled the hammer secondary attack
  • It should now be easier to interact with loot bags dropped on trebuchet foundations
  • Thrall armorers (especially tier 3 and 4) now have more recipes
  • Trebuchet can no longer inflict damage to structures during PvP and PvE time restrictions
  • Added warning notification before you start to take damage from hunger or thirst
 
Visual Improvements
  • Fixed problems with the character legs during attack, crouch and gathering animations
  • Fixed several trees which looked like they had underwater animations in the distance
  • NPCs (and Hyenas in particular) should no longer shake/move when attacking in close proximity to another NPC
  • Fixed certain building pieces disappearing at long range
  • NPCs now animate correctly at distance on local play
 
Performance and Tech Fixes
  • Disabled moonlight during day
  • Fixed a server crash when attacking indestructible structures with Avatars
 
Text and Localization
  • Added tooltip to server settings panel
  • Additional localization for RU, PL and BR translations
 
Character creation
  • Added better descriptions to the gods
  • Various GUI and text fixes
  • Fixed problems with color picker for eyes
 
Known issues
  • Bloom on ghost textures are currently broken, making them appear much too bright

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Community Announcements - Community Manager (Jens Erik)
 
We've put out a new hotfix. Please update restart your clients to make sure they have the latest version.
 
Changelog:
  • Hunger and thirst notifications are no longer broadcast to nearby players
  • Added Oceania to the list of regions in the server browser
  • Avatar summoning tokens (true name of X) have durability and a decay rate of 48 hours

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Testlive Patch Notes (20.04.2017)
A new patch for TestLive is out! Please restart your games and update your servers to make sure you're on the latest version.
 
Emotes!
  • Added 50+ emotes to the game
  • Players now start with a basic set of emotes upon finishing character creation. These are available from the radial menu
  • Players can learn additional emotes by exploring the game world
 
General Bug Fixes and Improvements
  • EXPLOIT FIX: When falling through the world, you can no longer exploit to raid bases in an unintended way
  • Thralls will no longer attack new clan members who just accepted an invite
  • Repair hammer now works as intended outside open raid times if this is enabled on the server
  • Exploding jars now damage containers correctly
  • The mouse wheel can now be used to scroll the gui chat window
  • Fixed a case where the shortcut bar could become full before all slots were used
 
Known Issues
  • Summoning a 2nd avatar from a different god than the 1st avatar will crash the server. Please do not use avatars on Testlive. We are working on a fix.

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Conan Exiles - Community Manager (Jens Erik)
 
A new update has been released! This one comes with over 50 emotes and several bug and exploit fixes. Please restart your games and update your servers to make sure you're on the latest version.
 
Patch changelog:
 
TL;DR (Patch Highlights)
  • EXPLOIT FIX: You can no longer raid bases in an unintended way by falling through the game world
  • EXPLOIT FIX: On death it is no longer possible to loot containers before respawning
  • EXPLOIT FIX: Fixed item duplication related to religion placeables
  • EXPLOIT FIX:Players no longer receive heads back from dismantling trophies
  • Thralls will no longer attack new clan recruits
  • Repair hammer can now be used outside of raid times
  • Changing message of the day without admin access will no longer kick you to main menu
  • Boxes and Chests are now damaged by Explosive jars.
  • Added 50+ new emotes (see list below)
 
Visual Improvements
  • Fixed various text issues in character creation screen
  • Graphical improvements to ghosts
  • Shield block animation improvements
  • Centered the Message of the day window
 
Balance and Gameplay Fixes
  • EXPLOIT FIX: You can no longer raid bases in an unintended way by falling through the game world
  • Ancient Shield now requires Steel Bars, as intended
  • Snare effects are now multiplicative, not additive
  • Thralls will no longer attack new clan recruits
  • EXPLOIT FIX:Players no longer receive heads back from dismantling trophies
  • Bow/Crossbow projectiles no longer begin where reticule is
  • Boxes and Chests are now damaged by Explosive jars.
  • Updates PvE rulesets. You can now die of hunger/thirst/poisoning on PvE servers
 
General Bug Fixes and Improvements
  • EXPLOIT FIX: On death it is no longer possible to loot containers before respawning
  • EXPLOIT FIX: Fixed item duplication related to religion placeables
  • Allow mousewheel scrolling in the chat gui
  • Added emotes
  • Given existing players a set of emotes
  • Repair hammer can now be used outside of raid times
  • Being knocked back while using the surrender emote will no longer leave your character unplayable
  • Changing message of the day without admin access will no longer kick you to main menu
  • Trees/rocks/foliage destruction is no longer delayed when destroyed by Avatars
  • Kushite Archer thralls will now attack enemies more than once
  • Made chest band on female heavy armor dyeable
  • Players can no longer build within the corruption around the Unnamed City or inside the city walls
  • No longer able to place vaults on Altars
  • Seeing dead people can now lead to great rewards
  • Health is now correct when dying and logging out when dead
  • [Local] If you put stackable items (arrows) in a container and restart, stacksize of the first arrow stack will no longer set to 1
  • Artisan recipes now require the proper prerequisites
  • "Craft All" button should now calculate total available products correctly
  • Shortcut bar will no longer get filled up with phantom items
  • Avatar Tokens now decay properly
  • Human flesh now stacks properly
  • Disabled ability to move during certain emotes
 
Text and Localization
  • Various localization updates
  • Imported Spanish emotes and recompiled the UI target
 
Emote list
Conversational (Learned by interacting with an object)
  • Grovel
  • Ponder
  • Big clap
  • Small clap
  • Point
  • Bear hug
  • Shrug
  • Surrender

Dances (Learned by watching dancers)
  • Aquilonian dance
  • Cimmerian dance
  • Khitan dance
  • Warrior dance
  • Belly dance
  • Seductive dance

Flirting (Learned by interacting with an object)
  • Laying seductively
  • Squirming
  • Come here
  • Spank
  • Blow kiss
  • Show off
  • Comb hair
  • Flirt 1
  • Flirt 2

Greetings (Given to players after character creation)
  • Salute
  • Wave
  • Bow

Worship (Learned by interacting with an object)
  • Kneel
  • "By Mitra!"
  • "By Set!"
  • "By Crom!"
  • "By Yog!"
  • Pray sitting
  • Pray standing

Relaxation (Given to players after character creation)
  • Sit on ground
  • Sleep on ground

Expressions (Learn by interacting with a world object)
  • Cross arms
  • Submissive
  • Shift weight
  • Score
  • Small laugh
  • Big laugh
  • Sigh
  • Yawn
  • Wounded
  • Shake fist (Given to players after character creation)
Conan Exiles - Community Manager (Jens Erik)
 
We've released a hotfix for some issues players have been having since our last patch. In this hotfix are also some new exploit fixes.

Please restart your games and update your servers to make sure you're on the latest version. Leave your feedback in this thread.
 
Patch notes:
  • Old foundations will no longer remain when upgrading to a higher tier
  • Chat should now scroll automatically
  • EXPLOIT FIX: You can no longer dodge through certain building pieces on logout/login
  • EXPLOIT FIX: Disabled player input while logging out
  • Players on PvE servers can now die of hunger/thirst/suicide/fall damage (for realz this time)
  • Fixed a problem which prevented you from harvesting bushes multiple times
 
Known issues:
  • We are aware of problems related to the new emotes (locking characters, inability to swim, etc) and will be putting out a fix in our next patch
  • Resources nodes don't crumble and disappear like normal. This will also be addressed in our next patch

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Conan Exiles - Community Manager (Jens Erik)
 
A new update has been released! This one comes with traps, new placeables and several bug and exploit fixes. Please restart your games and update your servers to make sure you're on the latest version.
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Click here to read the latest Dev Blog for this week's patch! In it, we explain more about the new placeables and traps.

Patch changelog:
 
TLDR
  • NEW CONTENT: Added several new placeables to existing feats (see below)
  • NEW CONTENT: Added new feats which unlock new placeables (see below)
    cc2ede4dfaf3785afe60ba5c29d604b980c80394.jpg
  • EXPLOIT FIX:: Certain console command ("show staticmeshes", "show landscape" and "show postprocessing") now require admin rights to be used
  • EXPLOIT FIX:: Fixed another instance of players being able to build floating bases
  • EXPLOIT FIX:: Players should no longer be able to swim under certain areas of the map
  • EXPLOIT FIX:: NPCs should no longer die when you walk back to them
  • EXPLOIT FIX:: Low client framerate no longer boosts movement
  • Fixed a client crash related to receiving a message when chat window is closed
  • Fixed an issue where triggering emotes would prevent the player from moving afterwards
  • Fixed an issue where interrupting emotes would keep character from equipping tools and weapons
  • Fixed an instance where continuing a local game would sometimes crash the client
  • Rocks should now crumble like they're supposed to when harvesting
  • Player is no longer knocked back after destroying an NPCs shield in combat
  • Fixed a problem where transitioning from water could cause a client-server desync
  • Fixed a problem with adding to existing buildings after creating/joining a clan
  • Falcata can now damage T1 buildings
  • Fixed issues with extreme NPC tilting on uneven surfaces
 
Performance and Tech Fixes
  • Animation performance optimizations for monsters on client and server.
 
General Bug Fixes and Improvements
  • EXPLOIT FIX: Certain console command ("show staticmeshes", "show landscape" and "show postprocessing") now require admin rights to be used
  • EXPLOIT FIX: Fixed another instance of players being able to build floating bases
  • Fixed a client crash related to receiving a message when chat window is closed
  • Fixed an issue where triggering emotes would prevent the player from moving afterwards
  • Avatar tokens should now decay like normal
  • Falcata should now do damage to T1 buildings, like normal
  • Falcata recipe should now require Master Craftsman feat
  • Players can now build under waterfall cave again
  • Fixed an instance where continuing a local game would sometimes crash the client
  • Walking in water should now sound like walking in water
  • Last Shaleback egg in stack should now degrade like normal
  • Candlestick now has an actual candle in it
  • Skeletons should now give proper resources when harvested (including skulls)
  • Breaking equipment should no longer unequip surrounding players
  • Fixed another instance of T1 foundations remaining in place after upgrading to T2. 
  • Fixed an area where players could swim and drown on land
  • Fixed an issue where interrupting emotes would keep character from equipping tools and weapons
  • Updated the graphics for tooltips.
  • Updated the scrolling bar graphics
  • Rocks should now crumble like they're supposed to when harvesting
  • You should no longer be able to harvest Lingering Essence from corpses using a repair hammer
  • Plants should no longer be harvestable by tools
  • Shift + Delete should now work on all placables again
  • Locusts should now drop venom glands
  • Fixed instances of NPCs tilting when moving around
  • Fixed an instance where placables would disappear
  • Fixed a problem with adding to existing buildings after creating/joining a clan
  • Quickly dropping several items from the inventory should no longer spawn extra empty loot bags
 
Balance and Gameplay Fixes
  • Player is no longer knocked back after destroying an NPCs shield in combat
  • Fixed an instance where players could get stuck in Relic Hunter City
  • Make fleeing NPCs respond better
  • Players can (probably) once again die to poison, hunger, thirst, falling and drowning on PvE servers
  • Added map zoom & pan
  • Fall damage has been rebalanced to a more realistic level. This will help to prevent certain exploits as well as in preparation for the climbing system and associated defenses.
  • EXPLOIT FIX: NPCs should no longer die when you walk back to them
 
Visual Improvements
  • Animation performance optimizations for monsters on client and server.
  • Improvements to dodge animation
  • Updated the graphics on scrolling bar. Changed the font colour for the titles and the font for numbers.
  • Moved the "Teaches" text outside the box and aligned to center
 
Text and Localization
  • Added item descriptions in Japanese
 
Mods
  • Modders can now make their very own item tables. These will supplement our item table instead of replacing them. As well as any other data table they wish to modify.
  • Modders can register components to be added to an actor when it is spawned. Which enables them to add new replicated events without having to touch any of the core blueprints.
  • Check out our new Wiki page on "Modding DataTables and Components". An in depth guide on how to mod items.
 
Cinematics
  • Added more spoopy ghosts to the game
 
KNOWN ISSUES:
  • It can be more difficult to get out of the water in the Dregs dungeon due to our desync fix. We are looking into this issue.
  • A couple of NPCs in certain camps will not react to attacks. This will be fixed in a future update.

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